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Digital Art Conference Antwerp

March 27, 2021

Free online event for digital artists

DAC-ANT will host its first online event for digital artists on March 27, 2021. For this free edition of the conference we’re inviting six artists for one full day of talks. Be sure to join the live stream and our Discord server to ask questions and hang out with us!

Line Up

ALT/SHIFT

Multidimensional Design

 

Jan Daghelinckx

VFX Supervisor

 

HRVOJE ČOP

3D Artist

 

Sava Zivkovic

VFX Artist & Director

 

Miguel Iglesias

Concept Artist

 

Maarten Verhoeven

Digital Sculptor

 

Event Info

One day, six awesome speakers. DAC-ANT will be hosted by the CGIF crew to bring you closer to awesome artists and their passion for the craft.

 

You can follow along for free on YouTube, no registration required. If you’d like to ask questions to the presenters though, make sure to join our Discord server! We’re merely using YouTube to stream, interaction will all be through Discord.

Sponsors

FRIENDS OF DAC-ANT

Giveaway

Join our open giveaway for a chance to win one of our awesome prizes, made possible by our sponsors! Check out the list below to see what you can win.

1x Wacom DTK-2260 22″ Cintiq

1x Samsung 1TB NVMe SSD courtesy of Maqina

2x V-Ray or Corona Renderer 1-year license of your choice

5x FlippedNormals Exclusive Courses

1x Pulze Render Management Software Foundation License Bundle

1x SiNi Software All Access Collection Software Bundle (13 3ds Max Plugins)

 Use offer code “DAC2021” for two free months of ArtStation Pro! (First time Pro users only)

Redeemable at artstation.com/promo

Prize draws for the FlippedNormals, SiNi software and Pulze bundles ends at 12:00 CET March 27, 2021. Prize draws for Wacom, Chaos Group and Maqina end at 17:00 CET, March 27, 2021.

Speaker Details

Tanja Nikolić-Vogel (ALT/SHIFT)

Tanja Nikolić-Vogel is a multidimensional designer. Her digital life changed with her interior design studies. Why? Actually she got her first computer at the age of 19. Hanging out in that reality was just way more fun. And until now there is a huge antipathy against social networks…

So fortunately there is Patrick – happy to be fighting at the front of the office and taking care of all the nerdy sh**. Good cop, bad cop – thanks to her Interior Designer career – handling design, projects, clients and a lot of excel charts juggling time and money – the bad cop seems to suit her. So this is her job besides doing 3D and all these fancy & weird things they do.

Patrick Vogel (ALT/SHIFT)

Patrick Vogel is a multidimensional designer. He started his career by studying architecture and design. At that time, he focused on parametric design and wrote the first German book about Rhinoceros and Grasshopper regarding architecture and form finding. Later he worked as head architect of digital architecture, and as a brand architect.

But being employed was not his thing, so he founded ALT/SHIFT with his interior designer wife Tanja to do what they love: Everything. From architectural visualization to interior- or corporate design. From super boring to fancy and weird. End of story? Hopefully not!

Jan Daghelinckx

Jan Daghelinckx is a VFX Supervisor from Antwerp and currently managing vfx for film and television at ACE, TheFridge and Nozon.

Hrvoje “Chop” Čop

Chop has been in or around 3D since elementary school – professionally since the early 2000s. After freelancing and doing all sorts of odd jobs for years, together with Dean Niskota he founded Polymachine – Croatia’s premier visualization company, where he serves as CTO.

His primary interests lie in the technical aspects of CG, solving production problems and figuring out ways to get stuff done. He has too many hobbies to count, yet time for none of them. He also loves to talk a lot (often too much), so he’s given talks at many CG events worldwide, focusing a lot on giving newcomers to the industry a look into things often left unsaid.

Sava Zivkovic

Sava Zivkovic is a Director based in Belgrade, Serbia. Born in 1989, he graduated from the Belgrade University of Arts in the department of Interior and Furniture design in 2012. Having developed a strong passion for film and animation, he decides to take on this career path and focuses on all things motion picture. He has a strong belief in devoting time to personal projects, has received several awards and recognitions from the CG industry and has also given back to the industry by publishing some of his insights and behind the scenes processes from his personal projects. In late 2017 he started his directing career at Axis Studios and continues the collaboration with Glasgow based studio, working on AAA game cinematics as well as never ending development of personal IP’s.

Miguel Iglesias

Miguel Iglesias is a freelance concept artist and illustrator with almost 20 years of professional experience in the entertainment industry: cinema, video games, tv etc. He works for triple A and indie games, working both in production and pre production, but also in development of new franchises for different studios and publishers. Some of the projects he has worked on are Far Cry3, The Division 1 and 2, GhostRecon Breakpoint to name a few. Part of his clients are Ubisoft, Games Workshop, Wizard of the Coast, Focus Interactive, Six more Vodka, Axis studios among many others. He also works as an art instructor for CGMA teaching his own course and is currently developing his own IP.

Maarten Verhoeven

Maarten Verhoeven is a freelance digital sculptor with a love for the dark and weird, He specializes
in work for 3D sculptures for Concept, Art, film, commercials, prototypes, designer toys and
collectibles. Having background in art, he handles different aspects of production, from original
conceptsculpts, high res assets, engineering and 3D prints. Today he’s working from Belgium as a
freelance ZBrush artist, contributing his talents worldwide to various companies, publications and
projects.

Schedule

09:30 (CET) – Welcome

10:00 (CET) – Morning 

ALT/SHIFT: Between archviz, sports shoes and craft beer

Miguel Iglesias: The use of visual narrative in art

Hrvoje “Chop” Čop: The Quantum Professional

Lunch Break

15:00 (CET) – Afternoon

Sava Zivkovic: Process Deconstructed

Jan Daghelinckx: VFX Supervision: A bag of tricks – lessons learned

Maarten Verhoeven: The Anatomy of Nightmares

Wrap-up

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