DIGITAL ART CONFERENCE ANTWERP
1-2-3 MAY 2020
DAC-ANT is for artists in the film and games industry. Join us for three informative days around topics such as concept design, digital painting, 3D animation, game development and many more in a relaxed atmosphere.
Our conference is very much focused around breaking down the walls between artists in a stimulating setting, where the sharing of knowledge and enthusiasm for the craft are a central theme.
To achieve this, we're providing attendees with a healthy mix of both local and international talent showcasing and discussing their work in the form of talks and workshops.
3 days of talks & workshops
Talks are short presentations looking behind the scenes at the work of our presenters. Workshops are more focused, and hosted in smaller rooms which gives the audience a chance to interact with the presenters.
Presenter tracks are split up in to 2D and 3D topics, allowing you to pick the content that's most relevant to you and get as much out of the conference as possible!
By The Community, For The Community
DAC-ANT is hosted by CGIF vzw, a non-profit organization that was established to create events with the purpose of bringing the creative community together. After numerous years of CGI Fridays, it's time to take it to the next level by facing the challenge of hosting a larger event.
This conference is a continuation of the DAC-FRA conference held in Frankfurt the past years and shares many of the same themes. As previous attendees and speakers themselves, the organizers in Antwerp have found a unique atmosphere they want to bring to their hometown.
Midge "Mantissa" Sinnaeve
Midge is an artist that loves the experimental side of creativity. He also has a passion for sharing knowledge as a teacher and bringing like-minded people together.
Robin Sinnaeve is a multimedia artist with a masters degree in Graphic Design from the Royal Academy of Fine Arts in Antwerp. He is currently stationed at post-production facility Mikros Image in Brussels as a Motion designer and VFX artist.
Mats is a 3D generalist currently working at Waterbouwkundig Laboratorium as a 3D designer, creating realtime graphics for simulators. In his spare time, he loves to tinker with Blender and Substance Painter, plays the clarinet and has a soft spot for computer hardware and gaming.
Johan Belmans is a licensed architect with a Master´s in Computer Aided Building Design. He started his professional career in London when upon joining the architectural practice of Foster and Partners. In 2002 he returned to his roots at Poponcini & Lootens. Come 2005, it was time to fly solo and he founded Belly.be, a studio specializing in architecture and product visualization.